

Sample difficulties for early Speech Checks are 215 to convince Lucas Simms to increase your reward, 147 to convince Gob to give you information, and 111 to convince Jericho to talk to you. Thus, doubling your Speech skill doubles your chance of success, and Charisma gives a non-linear bonus according to this table: The precise chance of success appears to be Charisma Bonus * Speech Skill / Difficulty, where "difficulty" depends on the particular Speech Check, but not on game difficulty level.

Karma is an exception, as being evil or good will influence the response. Note that these options, unlike a Speech check, will automatically succeed since you have met the requirement. Such checks will occasionally override normal Speech Challenges. In these cases, "" will be replaced with the relevant item being checked against (,, , etc.). statistics, certain perks ( Lady Killer/ Black Widow, Child at Heart, etc.), or your Karma. Finally, succeeding in a Speech Challenge with a character will make future Speech Challenges with that character easier to pass, if applicable.Ĭertain Speech Challenges are not checked against your Speech skill, but against other factors. Having a weapon drawn will have a slight effect on your possibility of success. A character with a 1 in Charisma and 100 in Speech will be less effective than one with a 10 in Charisma and a similar Speech level. Charisma itself has an effect on your percentage of success. The higher it is, the better the chance of success. The percentage of success is determined by various factors.

If failed, a Speech Challenge cannot be repeated. Not every Speech Challenge will have the same chance of success, since some characters may be harder to persuade than others. Speech Challenges open up additional possibilities in dialog with characters, such as getting them to reveal information they would otherwise keep hidden or pay larger sums of bottle caps for a task. A Speech Challenge is a response preceded by the word "", 'XXX' being the percentage chance of success (e.g. Fallout 3Įxample: A starting Charisma of 5 and Luck of 5.ĭuring dialog with characters, you may be presented with a Speech Challenge. Rolls are virtually ubiquitous in Fallout while the latter are more prevalent in Fallout 2. Speech checks are done with a skill roll or checking against a threshold (only the former are generally called "Speech checks"). The Speech skill was in the first draft of Fallout Tactics skills, but was eventually left out.
