

The reason for the second is obvious - multiplayer is not about playing the game it's about playing your opponent. A knowledge of the original is the point of this guide. The reason for the first is that a given player may not have an expansion, and even then, the expansions themselves tell a knowledgeable player how the game has changed from the original. It is written with two basic assumptions in mind: This guide is intended to help a completely new player learn Sins of a Solar Empire. The closest you can get is the various ship guides, and these more often than not completely ignore the more important fundamentals - economy and planet development. Looking on the strategy forums mainly brings advice about how to deal with the other fellow in multiplayer - there isn't a single, clear cohesive guide to introduce completely new people to the game's concepts and mechanics, especially if you primarily intend to play single player. It's taken me several games to reach a point where I feel I know what the devil I'm doing. I bought Sins of Solar Empire on the recommendation of a friend, went through the tutorials, and immediately began floundering. Combat Basics: Armor, Hull Points, Shields, Shield Mitigation, Antimatter Logistics, Logistics Slots and Logistics StructuresĪ. Beginner's Guide to Sins of a Solar Empireģ.
